SBG #35 Goldrush

SCENARIO BIG GAME — Edition #35

EVENT
MAGAZIN

SBG #35 Goldrush — EVENTS SINCE 2008

EDITION #35 April 29 – May 3, 2026 BATTLEGROUND BIGGEST BIG GAME 95 HECTARES SBG #35 GOLDRUSH EDITION #35 April 29 – May 3, 2026 BATTLEGROUND BIGGEST BIG GAME 95 HECTARES SBG #35 GOLDRUSH EDITION #35 April 29 – May 3, 2026 BATTLEGROUND BIGGEST BIG GAME 95 HECTARES SBG #35 GOLDRUSH EDITION #35 April 29 – May 3, 2026 BATTLEGROUND BIGGEST BIG GAME 95 HECTARES SBG #35 GOLDRUSH

SCHEDULE

Timetable

THE STORY

Story & Missions

Big Game Story

THE GOLD RUSH HAS BEGUN.

Battle for Black Creek

The dust hangs heavy in the air of Black Creek. What was once a forgotten piece of land is now the center of a bitter conflict. Deep beneath the earth slumbers gold – more than anyone ever dreamed of. And it is this very gold that has turned men into enemies.

Old records tell that the first traces were discovered many years ago – a remote mine, guarded by eight men whose fate was sealed in the following two nights, until finally only three of them remained… and took the secret of Black Creek to their graves.

Today, two factions face each other: Some want to secure the area and defend their claim. Others are ready to risk everything to seize the gold. But as if that weren’t enough, a third group roams the lands – unpredictable, ruthless and loyal only to themselves. They strike when no one expects it… and disappear again into the dust.

In the coming hours it will be decided who gains control over Black Creek. Wealth, power or defeat – everything lies in your hands.

Load your markers. Take position. The gold rush has begun.


Big Game Mission

DAY 1 – “The Discovery of Black Creek”

Mission 1 – Gold Rush

Story: The first nuggets have been discovered in the riverbed. Nothing is secured yet – whoever acts quickly now can claim the first share of Black Creek’s riches.

Objective (both teams):

  • Collect gold from the center and bring it to your depot

Mission 2 – Mysterious Crates

Story: Support can be bought – but with what? What is hidden inside the locked crates? Once recovered, the secret can be revealed.

Objective:

  • Capture your faction’s crate and bring it to your HQ
  • Capture your team’s crate

Points:

  • Crate arrived at HQ

Mission 3 – The Mine Awakens

Story: The entrance to an old mine has been uncovered among the hills. But only those who unravel its secrets will gain access to its hidden treasure.

Objective:

  • Find the mine
  • Solve tasks to open the entrance

Points:

  • Mine solved
  • Treasure found and brought to the depot

Mission 4 – First Delivery

Story: The first secured gold must be transported out of the area. But the roads are unsafe – and not everyone will let the wealth simply disappear.

Objective:

  • Transport gold to your own HQ with the iron coach

Points:

  • Successfully delivered to HQ
  • Partial distance

DAY 2 – “War for Black Creek”

The situation escalates. The gold is no longer just a find – it has become a war. Both sides now know the area. The mine is active. The Dust Raiders are striking openly.

Mission 1 – Raid

Story: The fronts have hardened. Now it is no longer just about finding – it is about tearing the gold directly from the enemy’s hands.

Objective:

  • Steal gold from the enemy depot

Points:

  • For captured gold

Mission 2 – “The Dust Raiders’ Prisoner”

Story: The Dust Raiders have taken someone captive – one of the few who knows the exact course of the gold veins. Both sides know: Whoever frees him or captures him gains a decisive advantage.

Objective:

  • Find the prisoner
  • Free him and bring him to your own depot

Rules:

  • The prisoner is unarmed
  • He can only be moved / escorted slowly
  • If the escorting team is hit → prisoner stops
  • Opponents can take him over

Points:

  • Prisoner arrived at own depot

Mission 3 – Tools of the Gold Rush

Story: The Dust Raiders have struck. Fearing that one of the factions might take control of the gold, they have blown up the entrance of the Black Creek mine and buried it under rubble. Access is sealed. But somewhere in the area the old tools of the first prospectors still lie – left behind in haste. Only those who find them have any chance of gaining access to the mine.

Objective:

  • Find:
    • Shovels
    • Wheelbarrows
  • Bring them to your own depot

Points:

  • Tool secured
  • Complete set (shovel + wheelbarrow)

Tools are strictly required for the next mission!

Mission 4 – Final Showdown

Story: The entrance to the mine lies under rubble, dust and blasted rock. The Dust Raiders’ explosion has buried everything. Now the hard work begins: Shoveling, clearing, securing – while the enemy tries to prevent exactly that. Whoever clears the way first opens access to the greatest treasure of Black Creek.

Objective:

  • Use the tools from the previous mission to uncover the mine
  • Secure the large gold nugget from the mine and bring it to HQ with the iron coach

Points:

  • Mine uncovered
  • Large nugget loaded from the mine into the iron coach
  • Nugget safely delivered to HQ

Side Mission – “Rule over Black Creek”

(permanently active)

Story: While the battle for gold rages on, the old claim markers never leave the focus. Whoever controls the flags decides to whom this land belongs – and who emerges as the victor in the end.

Objective:

  • Capture flag points on the battlefield
  • Pull the flag to your team color (Red / Blue)
  • Hold it against the enemy

Rules:

  • Pulling a flag = hold uninterrupted for 10 seconds
  • If the player is hit → process aborted
  • Flags can be recaptured at any time
  • Side mission is always active (during all missions)

Points:

  • Each captured flag
  • All 5 flags simultaneously

Points count immediately, independent of the main missions.


MagFed Story

END TIMES. ENDGAME. NO ROOM FOR HEROES.

No Western. An Operation.

In a fictional modern post-apocalyptic world, three factions fight for the last valuable gold deposits, fuel, tools and the control over strategic mining zones. This is no classic Western LARP – it is a hard military operation style in a MadMax / Goldrush setting: Outposts, workshops, convoys, evacuation zones and destroyed mining sites form the framework for fast, clear and playable missions.

The Situation

The known gold veins of the region have long since been exhausted. What remains are destroyed mining facilities, improvised workshops, old material depots and scattered gold fragments in the ruins of the operational area.

Two militarily organized factions fight for control over these resources. One side wants to secure the raw materials, transport them out and bring the mining zones back into operation. The other side wants to prevent exactly that, stop the operation and block access to the region.

Between both sides, BlackWater operates as an aggressive outlaw force. They control sub-areas, strike by surprise, disrupt supply lines and make sure that no mission is decided without a fight.

The Three Factions

Attackers — Secure. Extract. Score.

The main faction. Only they can score points in the main missions. Their task: secure resources, bring mining zones back online and get the gold out of the operational area.

Defenders — Block. Stop. Hold the Line.

The counter-faction. They don’t score through mission objectives – their only task is to prevent the attackers’ operation and seal off the region.

BlackWater — The Playing ORGA

Aggressive, unpredictable, uncompromising. They cause chaos, intervene actively, control sub-areas and keep the missions in balance. Neither side can plan around them – both sides have to reckon with them.

Deployment

The exact mission details remain classified. Briefing on site.

EVENTS

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RULES

Rules

For a fair and safe game, all participants must follow the rules below. Big Game rules apply to all players, while MagFed players have additional regulations.

BIG GAME & MAGFED

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